Showing posts with label Pearson. Show all posts
Showing posts with label Pearson. Show all posts

Sunday, 22 April 2018

Adaption is easier with Pearson

World gets smaller when we are able to communicate with others in a splash of second, the same closeness gets converted into depth of ocean if we are unable to communicate.

Need of Communication

Saturday, 25 November 2017

Book Launch: Python Programming - A Modular Approach

Pearson, the world’s leading learning company, today launched the first edition of its new book on Python programming. The book titled ‘Python Programming - A Modular Approach’ is authored by Sheetal Taneja and Naveen Kumar. The book, in its first edition, focuses on building a strong conceptual foundation to facilitate the understanding of advanced applications.

About the book: The text includes basic sorting and searching techniques. It also provides comprehensive coverage of recursion, which includes problems on list manipulation, Tower of Hanoi, permutation generation, n-queens' problem, Sudoku and plotting Hilbert curves. It has a separate chapter on graphics covering 2D, 3D objects and animations.

Saturday, 7 October 2017

Virtual School: Pearson brings K-12 Education to India

Education is a spark which can lit up hope, aspirations frames, our opinion helps in making decisions and creates an action plan to fulfill our dreams. It is limitless and is for one and all. Today technology is catering the need and expanding its wings in every hook and corner. Now we can make our very own room our classroom and take the privilege of education. Technology has helped to do this possible and the change ambassador is Pearson Company.

On 18th September, 2017 Pearson, the world’s leading learning company, launched first-of-its-kind Virtual International K–12 Education in India with International Connections Academy (iNaCA). Bringing accredited U.S. education directly to your desktop, the iNaCA provides a flexible world-class curriculum for students studying in classes up to class 12. It aims to help students learn in their own way and at their preferred pace through a personalized and engaging experience that includes various multimedia tools such as enhanced videos, social, adaptive and game-based learning.